Football/Soccer Session (Academy Sessions): [UEFA B] - Defending the Switch of Play (1) (Spec & SSG) - Martin Roberts

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Martin Roberts

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Martin Roberts
Name: Martin Roberts
City: Chester, England
Country: United Kingdom
Membership: Adult Member
Sport: Football/Soccer
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Description


Football/Soccer Session Plan Drill (Colour): Specific - Defend the Switch fo Play

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Football/Soccer Session Plan Drill (Colour): Specific - Defend the Switch fo Play
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Learning Objectives

Technical
Technical
Players must use the correct inside shoulder pressing angle to force the opponent to the touchline and maintain disciplined body shape to cut off multiple passing options simultaneously.
Technical
Tactical
The unit must execute a coordinated press on the ball carrier while sliding collectively to block critical central and wide passing lanes, specifically to prevent the switch of play.
Technical
Physical
This demands immediate, explosive bursts to close down the ball carrier (Yellow #8/ #6) and repeated, sharp lateral shuffling movements to maintain a compact defensive line.
Technical
Psychological
Requires high concentration to track off-ball runners and block passing lanes, and the discipline to trust teammates and maintain shape rather than committing too early.
Technical
Social
Clear and audible verbal communication is critical for triggering the press and coordinating the immediate slide of the defensive unit to maintain defensive connection and balance.

Specific - Defend the Switch fo Play (10 mins)

Setup:

  • Half Field
  • Tapered at one end with mini goals.
  • Shaded zone can be marked off with cones
  • Yellow (Out of Possession) playing 4-2-3-1, remove #7, #9, #10, #11
  • Blue (In Possession) playing 4-3-3, remove #1, #2, #3, #4, #5

Timings:

  • 10 Mins

Who, What, Where, When, Why, What If?

  • Who - Yellow team, Out of Possession
  • What - Defending the Switch of Play
  • Where - In the defensive third, starting the press when the opponents cross into the defensive third, from the midfield third.
  • Why - To prevent the switch and stop the opponents creating an overload
  • When - As soon as they enter the defensive third, the trigger being when the player with the ball puts their head down to start to strike the ball
  • What IF - The ball gets played through the middle, via Blue #9 & #10 before reaching Blue #11.
    • There are no bonus goals awarded as it wasn't direct.
    • Defenders continue with the slide across and the pressure responsibilities slides across also. Meaning if Blue #9 gets the ball, then one of Yellow #4 or #5 must press while the other provides cover, and Yellow #2 & #3 tuck in either side of the central defenders, in order to protect the middle.

Block 1:

  • Ball always starts with Blue team at the half way line.
  • Yellow #6 & #8 are tasked with the immediate press of the Blue #6 & #8 once the ball is played, their role is to attempt to prevent the pass out wide.
    • IF the ball get passed out wide (Blue #6 to Blue #7) then the closest player, Yellow #8, needs to follow the ball and press onto Blue #7.
      At the same time, the pass to Blue #7 is the trigger for Yellow #2 to apply pressure to the inside shoulder, to force Blue #7 to face outside, towards the byline.
      • Yellow #6 then drops ball side of Blue #10 to block the passing lane, and Yellow #4 steps in front of Blue #9 to block that passing lane, the aim is to force Blue #7 to play backwards, preventing the direct switch of play.
      • Yellow #5 moves to the center and drops a little deeper to sweep any pass the breaks lines, and to face the pitch to read the field. Yellow #3 leave the wide player, Blue #11, and comes inside and joins up with Yellow #5 to provide cover and balance.

Interventions:

  • Walkthrough:
    At the start, discuss the shape and movement of the Yellow team, explain the bonus goals to the Blue team.
  • Concurrent:
    Using the coaching process, stop play and correct the players so they recognise where their positioning should be.
  • Terminal:
    Explain at the end of the practice, which players are joining and where.

Conditions:

  • Half pitch, tapered towards the half way line
  • 3 Mini goals for Yellow team to attack into
  • 2 wide zones marked out, these are the direct switch of play zones

Challenges:

  • If the Blue team can make a switch of play from one wing to another (from inside the zones), that is worth 2 goals.
  • If the Yellow team can score in the mini goals, that's worth 1 goal.
  • If the Yellow team can force the Blue team to play it so any player inside the center circle, that's worth 2 goals.

Football/Soccer Session Plan Drill (Colour): SSG - Defending the Switch of Play

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

Football/Soccer Session Plan Drill (Colour): SSG - Defending the Switch of Play
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Learning Objectives

Technical
Technical
This requires disciplined jockeying technique from the 1st defender (Yellow #3) using the inside shoulder to force the attacker to the outside, and precise footwork during recovery runs.
Technical
Tactical
The unit must execute an immediate collective recovery slide across the pitch, correctly rotating and assigning roles (jockey, cover, balance) to neutralize the space created by the switch.
Technical
Physical
This demands high-intensity anaerobic recovery sprints from the far-side players to get goalside of the ball, followed by the continuous, short lateral movements required for coordinated cover.
Technical
Psychological
Players must maintain discipline (especially the 1st defender) to delay the attack without diving in and demonstrate composure to maintain shape and read the final pass under time pressure.
Technical
Social
Loud, clear communication is vital for guiding the recovery run, designating who is now the 1st defender, and coordinating marking assignments (e.g., tracking runs into the box).

SSG - Defending the Switch of Play (10 mins)

  • Setup:
  • Half Field
  • Tapered at one end with mini goals.
  • Shaded zone can be marked off with cones
  • Yellow (Out of Possession) playing 4-2-3-1, bring back #9
  • Blue (In Possession) playing 4-3-3, bring back #1, #5
  • No corners, play restarts with goal keeper from either goal. Normal game rules apply, including Offside.

Timings:

  • 10 Mins

Who, What, When, Where, Why, What If?

  • Who: Yellow Team
  • What: A switch has been made, so Yellow must defend it.
  • When: The Blue team find a way to switch play
  • Where: Defensive third
  • Why: Because Blue have exploited the open space left behind.
Block 2:
  •  What IF - Yellow team have moved too far over and left a lot of space for the Blue team to attack? Blue #11 receives the switched ball and begins to run with the ball towards the box
    • Yellow #3 becomes 1st defender and must get body between the ball and the goal, doesn't run in, jockeys, stands sideways ready to intercept, shows the player outside by shaping his body and shoulder sideways.
    • Yellow #5, second defender, drops a little deeper and provides cover for Yellow #3, but slightly behind Blue #10 shoulder so that he can see if the ball gets played to Blue #10 or the player dribbles past the defender.
    • Yellow #4 as third defender provides balance, by tracking Blue #9 and getting touch tight, goalside
    • Yellow #2 drops deep and balances out Yellow #4, while Yellow #8 picks up the run from Blue #7
    • Blue #6 makes some advancement, but as a DCM, won't go too high, so is not a defensive priority
    • Yellow #9 stays high and keeps Blue #5 busy
Interventions:
  • Concurrent:
    Using the coaching process, freeze play when something breaks down tactically, make some changes but keep them simple and quick so that ball rolling time stays high.
Conditions:
  • Half field pitch, tapered towards the half way/center circle to replace the Yellow wingers
Challenges:
  • If Blue can score after a switch of play, worth 2 goals.
  • If Yellow #8 or #9 score, worth 2 goals.


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